It's a lot more polished, organized, and money-hungry than I remember Diablo being, but to my surprise, I'm having a fun time with it. Jump to 2022 and I'm sat on my couch playing Diablo Immortal on my phone, following a clearly laid out trail of footprints between talkative NPCs and meticulously timed waves of enemies. ![]() Oh, have you forgotten about the secret cow level? That would never fly today! Diablo 2 in 2001 was a lawless nightmare in the most memorable way. You could retrieve it by finding your corpse, but it was just as likely you'd die again trying. ![]() PvP was open and unrestricted, mobs of powerful monsters spawned out of nowhere and seemingly without pattern, there were hackers running around with shiny white gear a thousands of times more powerful than anything you could find without cheats, and crucially, you lost everything in your inventory when you died. The original game laid the foundation for an action-RPG that was as much about messing around and making friends as it was about slaying demons, and Diablo 2 came along and set a new standard for the genre. There was a gritter, more detailed, and more open world to explore a more nuanced combat system to master more people to play with, and thereby get to know, at once. Between that and Ultima Online, I'd found a new way to make friends – one without the crippling social anxiety that came with real-world interaction – and I hold onto a few of those relationships dearly to this day.ĭiablo 2 was even better. A close friend, who was lucky enough to have a portal into that wondrous digital expanse in 1998, would let me come over and log into the original Diablo for a few hours every weekend while he did chores. ![]() Perhaps you can relate to this: I've been playing Diablo since before I lived in a home with the internet. It's worth reflecting on where my journey Diablo started, before we get into where it's going today.
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